Troubleshooting Your Descent 3 Mission

Of course, the first thing to do is run Verify and fix any errors verify finds. Another good troubleshooting tool is Atan's mod, Level Info. Using these two tools, find and fix any shell errors first.

Ding!

Sometimes a level will die with a ding. There are a number of reasons this can happen.

Level dings when automap is called.
Level seems fine until the automap is called, then... Ding! it crashes.

Shifting Textures

As you test fly your level, you might notice odd movements of the textures. Usually this means a face is not planer or has concavity. You need a good shell to build a good mine! Read 'Verify Your Mine', and fix any errors verify finds]].

Missing, or Blue/Purple Instead of Terrain

In a level with terrain, sometimes you can see too far. The terrain disappears in the distance, replaced by the Blueness . You can try turning up 'Render Depth' in your D3 settings. If you are in-game, press 'F2' > 'Detail'. You may not be able to get all the settings turned up all the way. I've found that if I turn both the detail and render sliders all the way up, the render slider goes back to 40. So I now have detail at 24, and render at 100. Experiment with yours, the maximum you can go to may vary, or you may just prefer different settings. (screenshots pending... ;) )


Ok, that's not a whole lot of troubleshooting help. If you are stuck with a problem feel free to ask, the best place is Planet Descent. And with your help, this page will expand.



Categories:
Descent3LevelEditing
UpDateNeeded

There are no comments on this page. [Add comment]

Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki