Additions:
I've released level two **IceFactor** as a beta!
Deletions:
Additions:
I've released level two ==IceFactor== as a beta!
Additions:
{{image class="center" url="../d3/missions/refactor/ReFactored.jpg"}}
{{image class="center" url="../d3/missions/refactor/ReFactored0.jpg"}}
{{image class="center" url="../d3/missions/refactor/ReFactored1.jpg"}}
{{image class="center" url="../d3/missions/refactor/ReFactored2.jpg"}}
{{image class="center" url="../d3/missions/refactor/ReFactored3.jpg"}}@@
{{image class="center" url="../d3/missions/refactor/ReFactored0.jpg"}}
{{image class="center" url="../d3/missions/refactor/ReFactored1.jpg"}}
{{image class="center" url="../d3/missions/refactor/ReFactored2.jpg"}}
{{image class="center" url="../d3/missions/refactor/ReFactored3.jpg"}}@@
Deletions:
{{file page="ReFactored"}}
{{file page="ReFactored0"}}
{{file page="ReFactored1"}}
{{file page="ReFactored2"}}
{{file page="ReFactored3"}}@@
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{{image class="center" url="../d3/missions/refactor/ReFactoredLoad.jpg"}}
Additions:
::c::
**__Objectives__**
**__Objectives__**
Additions:
==Download:==
<<[[http://www.prepare4descent.net/d3/missions/ReFactor.zip ReFactor (ReFactor.zip, version: 1.1, 4,789kb)]]
4/27/07:v1.1 adds 3 additional player starts and COOP keyword to facilitate co-op testing.<<
<<[[http://www.prepare4descent.net/d3/missions/ReFactor.zip ReFactor (ReFactor.zip, version: 1.1, 4,789kb)]]
4/27/07:v1.1 adds 3 additional player starts and COOP keyword to facilitate co-op testing.<<
Deletions:
4/27/07:v1.1 adds 3 additional player starts and
COOP keyword to facilitate co-op testing.@@
Additions:
[[http://www.prepare4descent.net/d3/missions/ReFactor.zip ReFactor (ReFactor.zip, version: 1.1, 4,789kb)]]
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Additions:
@@======R e F a c t o r======@@
[[http://www.prepare4descent.net/d3/missions/ReFactor.zip ReFactor (ReFactor.zip, version: 1.1, 4,789kb)
[[http://www.prepare4descent.net/d3/missions/ReFactor.zip ReFactor (ReFactor.zip, version: 1.1, 4,789kb)
Deletions:
@@Download [[http://www.prepare4descent.net/descentiapedia/ReFactor/file?action=get ReFactor.zip.]]
version: 1.1 / 4.67MB
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""GuideBot"" will not help you find the hostages or the keys. Also, the hostages can be killed! One flare will kill them, or the blast from a nearby explosion. The CED wants these men alive!
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Revision [927]
Edited on 2007-08-24 18:03:14 by WillyPsAdditions:
Level was lit using 'Test Mode' lighting settings. Most areas look ok, but there are a few areas where the lighting does not blend well from one room or face to another. Specifically in the area of the energy center it's noticeable. However, this will not be fixed until I get a faster computer.
~&Update: I've decided to make some changes to the level, based on user feedback. I will release a new version when level 2 is completed.
~&Update: I've decided to make some changes to the level, based on user feedback. I will release a new version when level 2 is completed.
Deletions:
Revision [814]
Edited on 2007-07-15 16:03:47 by WillyPsAdditions:
After playing [[http://www.planetdescent.com/site/files/d3new/index.asp?level=13 Descent: First Strike (Lunar Outpost)]], by Argos and [[http://www.planetdescent.com/site/files/d3new/index.asp?level=59 Aheyweh Gate for D3]], by Dark Falcon (both highly recommended, by the way) I decided to make a series of levels that would recreate the play style of D1 and D2. But, I did not want to copy any level, nor did I want to spend many hours recreating sounds, bots, and textures. What I was after was to build levels that could be played through in less than an hour or so, and that I could build in a few weeks. (actually took me six weeks, but hey... who's counting?) Simple levels that would be fun in a not too serious way. ReFactor isn't big on story or puzzles, but neither is it a copy of Descent 1 or Descent 2 levels. I haven't really planned anything out, I just build as I go. The first level, Refactored, is now done.
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Revision [663]
Edited on 2007-06-18 19:14:53 by WillyPsDeletions:
Revision [625]
Edited on 2007-06-04 17:09:05 by WillyPsAdditions:
CategoryMissions
Deletions:
CategoryDescent3Coop
Revision [600]
Edited on 2007-06-04 15:29:35 by WillyPsAdditions:
Descent3Missions
Descent3SinglePlayer
Descent3SinglePlayer
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CategoryDescent3SinglePlayer
Revision [599]
Edited on 2007-06-04 15:23:38 by WillyPsAdditions:
//I opened the door and these stupid stormtroopers were beating the crap out of each other... and the other bots in this room. So I let the door close and waited a bit. Guess what... they were still going at it! Finally they saw me at the door and came racing over.//
CategoryDescent3Missions
CategoryDescent3SinglePlayer
CategoryDescent3Coop
CategoryDescent3Missions
CategoryDescent3SinglePlayer
CategoryDescent3Coop
Deletions:
Descent3Missions
Revision [534]
Edited on 2007-05-06 09:37:56 by WillyPsAdditions:
GuideBot will not help you find the hostages or the keys. Also, the hostages can be killed! One flare will kill them, or the blast from a nearby explosion. The CED wants these men alive!
Deletions:
Revision [533]
Edited on 2007-05-06 09:22:56 by WillyPsAdditions:
Level was lit using 'Test Mode' lighting settings. Most areas look ok, but there are a few areas where the lighting does not blend well from one room or face to another. Specifically in the area of the energy center it's noticeable. However, this will not be fixed until I get a faster computer. Update: D3Jake has relit the mine with 'Release Mode' settings, I'll release it with level 2 when level 2 is completed. Well, I am going to get a new computer soon,
Also, if you have aborted the mission, then try to play it again, without restarting D3, the level may ding on start. (press the escape key to return to desktop) This is common in levels with custom stuff, you have to close D3 and restart it. If you fail or finish the level, then you won't have this problem. I'm told that this is a bug in D3, and can't be fixed.
Just to add a little more tension to the game, you must respawn within forty seconds after death or the mission will fail. And you only get three lives. Use them up and the mission terminates in failure.
GuideBot will not help you find the hostages or the keys.
Also, if you have aborted the mission, then try to play it again, without restarting D3, the level may ding on start. (press the escape key to return to desktop) This is common in levels with custom stuff, you have to close D3 and restart it. If you fail or finish the level, then you won't have this problem. I'm told that this is a bug in D3, and can't be fixed.
Just to add a little more tension to the game, you must respawn within forty seconds after death or the mission will fail. And you only get three lives. Use them up and the mission terminates in failure.
GuideBot will not help you find the hostages or the keys.
Deletions:
Also, if you have aborted the mission, then try to play it again, without restarting D3, the level may ding on start. (press the escape key to return to desktop) This is common in levels with custom stuff, you have to close D3 and restart it. If you fail or finish the level, then you won't have this problem. I'm told that this is bug in D3, can't be fixed.
Just to add a little more tension to the game, you must respawn within forty seconds after dieing or the mission will fail. And you only get three lives. Use them up and the mission terminates in failure.
Revision [532]
Edited on 2007-04-28 09:51:18 by WillyPsAdditions:
COOP: The scripting calls for the level to terminate in failure after three deaths, but this causes the server to crash so I'll have to fix that for coop.
COOP: Matcens not working.
COOP: Vortex reports auto-download link broken. I am guessing due to the wikki action used on this page, I'll have to try ftp'ing to a regular folder.
COOP: Matcens not working.
COOP: Vortex reports auto-download link broken. I am guessing due to the wikki action used on this page, I'll have to try ftp'ing to a regular folder.
Revision [531]
Edited on 2007-04-27 19:41:23 by WillyPsAdditions:
version: 1.1 / 4.67MB
4/27/07:v1.1 adds 3 additional player starts and
COOP keyword to facilitate co-op testing.@@
4/27/07:v1.1 adds 3 additional player starts and
COOP keyword to facilitate co-op testing.@@