By
WillyP
Host as:
Robo-anarchy (preferred)
Turn random power-ups off.
(Monsterballs will not appear if hosted as anarchy.)
May also be played as Co-op or Single Player.
Designed for play of younger players, 6 to 8 years old.
Monsterballs included for target practice. No Scoring.
Download:
6/22/08: Added auto-download link to the msn.
6/23/08: Corrected the auto-download link, and uploaded that.
Bowling Alleys
Added a two-lane bowling alley, and an art gallery with pictures of all 5 descent ships.
Added reset switch for bowling alley.
After activating reset, a sixty-second delay is imposed, during which time the switch is disabled. An indicator changes from green to red to indicate switch disabled.
Other changes include errors fixed, shortened alleys, raised ceiling at hallway intersection, changed lighting and textures, texture alignment, and weapons loading.
Pyro Pinball
Update 6/14/2008
The Pyro Pinball was mostly complete some time ago but other projects intervened. Now I am releasing this as a beta, there are some issues with the pinball I am not completely satisfied with. Mainly, in order to keep the power-ups in the pinball, I had to use a custom gam page for each one with it's location locked. Unfortunately, this means when a player dies these particular power-ups do not spread out from his last location, they stay bunched tightly together.
The textures used in the Art Gallery appear as blank white faces when rendered with OpenGL. Switch to
Direct3D to see the art gallery properly.
Lighting has been done on 'test mode' only. Also, note that power-up spawn should not be set to random, as unmodified power-ups will be blown out of the pinball machine.
Hope you enjoy... See you in the mines!
WillyP
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