Music in Descent 3
There are two issues that need to be addressed when creating the music:
One, is the sound quality is 22,050hz, 8bit, mono, PCM. Unfortunately music converted from 44k usually sounds like crap, especially the finely detailed, high notes like cymbals, triangles, etc... although loud deep bass notes don't fare well, either.
Two, Descent 3 uses regions, and plays clips successively with no cross fading. This means the clips need to be loopable. D3 will play a given set of loops following simple instructions, but if the loops are too long sometimes it will forget to advance to the next region. So, the clips need to be short. I have found that 16 seconds is good. I haven't seen any limit as to how many loops per region, or regions per level, but I have not tried to push the limits.
Also, I have done some very limited experimenting with the methods used to trigger region changes. Some triggers work better than others. It may also depend on how the triggers are used in the script.
There is a tutorial at
Kyouryuu's Levels∞.
Categories:
Descent3LevelEditing
CategoryMusicSoundFX
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