D3-Edit Limits ( V1.0 ) Atan



Mine:

MAX_LEVELS_PER_MISSION 30
MAX_ROOMS 400 0-399 ( Mine rooms )
MAX_PALETTE_ROOMS 50 max number of loaded rooms (400-449)
MAX_OBJECTS 1500 total number of objects in world
MAX_POLY_MODELS 1000 total number of POLY_MODELS in world
MAX_ACTIVE_DOORWAYS 30 specific doors inside mine
MAX_DOORS 60 predefined Doors usable by Editor
MAX_TRIGGERS 100
MAX_PATHS 100
MAX_PATH_PORTALS 40
MAX_GAME_PATHS 300
MAX_NODES_PER PATH 100
MAX_GOAL_ITEMS 12
MAX_LEVEL_GOALS 32
MAX_GOAL_LISTS 4
MAX_WAYPOINTS 25
MAX_SOUNDS 1000


Rooms:

MAX_REGIONS_PER_ROOM 200 Facestructures, not connected to room shell
MAX_FACES_PER_ROOM 3000
MAX_VERTS_PER_ROOM 10000
MAX_BNODES_PER_ROOM 127


Faces:

MAX_VERTS_PER_FACE 64


Textures:

MAX_BITMAPS 5000 Mine
MAX_TEXTURES 2600 Room
MAX_VCLIPS 200 OAF
VCLIP_MAX_FRAMES 50 oaf-Frames
MAX_BUMPMAPS 500
MAX_FORCE_FIELD_BOUNCE_TEXTURES 3 TF_FORCEFIELD
MAX_SPECIAL_FACES 13000 TF_METAL + TF_MARBLE | TF_PLASTIC


Objects:

MAX_MODEL_TEXTURES 35
MAX_POLYGON_VECS 2500
MAX_DETAIL_LEVELS 3
MAX_PROP_LEN 256
MAX_NAME_LEN 32
MAX_GROUND_PLANES_PER_MODEL 10
MAX_GUNS_PER_MODEL 64
MAX_SUBOBJECTS 30
MAX_POINTS_PER_SUBOBJECT 300
MAX_WB_GUNPOINTS 8
MAX_WB_FIRING_MASKS 8
MAX_WB_TURRETS 8




Categories:
Descent3LevelEditing

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