Revision [1781]

Last edited on 2008-10-21 17:35:53 by WillyPs [added 'this version last updated... ']
Additions:
This version of Tips of the Day last updated 10/21/08. To download the latest version of Tips of the Day, or to add your own Tips, visit http://www.prepare4descent.net/descentiapedia/D3EditTipOfTheDay and click the 'Grab' button.
//Last edited 10/21/08//
Deletions:
//Last edited 10/18/08//


Revision [1776]

Edited on 2008-10-18 09:00:12 by WillyPs [Added info about breaking portals, Atan's Level Info mod, corrected multiple typos, grammer, and cla]
Additions:
These tips will display in D3Editor when Atan has finished the code for this new feature. You may add your own tips here. Please observe the format: No blank lines between tips, instead use '&&' to tell D3Edit where to begin and end each tip. When you see that new tips have been added, copy this page by clicking the 'Grab' button (at the bottom right of the code block) and save as a plain text file, named "totd.txt". Place the file in your D3Edit folder.
%%(plain text)
The current grid setting for an orthographic (2D) room pane determines the distance that marked vertices (or the camera) move with each keypress. Change the setting by either right-clicking on the pane and choosing "Adjust grid size" from the drop-down menu or use the keys 1 to 7. You can also use Page Up and Page Down buttons on your keyboard.
To avoid a slip of the pen, switch marked vertices for the 3d-views on: 3d-View->Context Menu->Draw Marked Verts.
If you are experimenting with extruding choose a texture which is not in the room before you do the extrusion. If the experiment fails, you can easily delete the new faces by marking them by their texture in the k-bar. If it succeeds, use texture propagation to replace them with the correct texture.
Missing rooms? Try Settings->Display all rooms and check 'Render > 100'.
Do your texturing and alignment while you are building. You have to check it afterward anyway :)
Inform yourself about the .gam and .oof files. It will make building easier for you.
You can mark a face construct (faces that are connected by having one or more verts in common.) by making a face of it current and hitting zero on the numpad.
To mark all vertices of all marked faces hit Ctrl-M.
Keep your rooms clean! Do a Verify / Remove Extra Verts / Extra Verts Magnet on a regular base.
Use Atan's Level Info mod (check.d3m) to further test for errors before release. More info about this here: http://www.prepare4descent.net/descentiapedia/LevelInfo.
Although portals are allowed to touch each other, it is not a good practice to do so. It may lead to unwanted effects in-game.
A portal can become broken by moving one or more of the verts, changing the size or shape of the portal or a face adjacent to the portal. Adding another room to a face that is adjacent to the portal. Delete the broken portal and make a new one!
Learn the Hotkeys for D3Edit, since this will accelerate your work by a factor of 5. To see them, simply click the green button labeled 'Key' in the tool bar.
To align textures, simply Ctrl-Click a face next to the current one. By that you can walk through the whole room, and even through the level in the World View.
To combine faces, simply Ctrl-Shift-Click a face next to the current one. The faces get combined, unless the new face would be nonplanar or concave.
Got lost? Hit C in any view, it brings your room back.
Make the status bar your friend: it contains a lot of valuable info.
Use Ctrl and Shift in addition to the mouse to navigate the views.
To bring the face in which you're working into view, use Ctrl-Shift-C. It brings the current face to the center of view in the 3d pane.
If you are using .gam files, it may be a good idea to have two of them: one which contains all the extras, and one which gets packed with the level. Remove all unused entries from the final release!
%%
//Last edited 10/18/08//
Deletions:
These tips will display in D3Editor when Atan has finished the code for this new feature. You may add your own tips here. Please observe the format: No blank lines between tips, instead use '&&' to tell D3Edit where to begin and end each tip. When you see that new tips have been added, copy this page and save as a text file, named "totd.txt". Place the file in your D3Edit folder.
The current grid setting for an orthographic (2D) room pane determines the distance that marked vertices (or the camera) move with each keypress. Change the setting by either right-clicking on the pane and choosing "Adjust grid size" from the drop-down menu or use the keys 1 to 7. You can also use Pg Up and Pg down.
To avoid slips of the pen, Switch marked vertices for the 3d-views on: 3d-View->Context Menu->Draw marked Verts.
If You are experimenting with extruding choose a texture wich is not in the room before You do the extrusion. If the experiment fails, You can easily delete the new faces by marking them by their texture in the k-bar.
Missing rooms? Try settings->Display all rooms and put the hook at 'Render > 100'.
Do Your texturing and alignment while You are building. You have to check it afterwards anyway :)
Inform Yourself about the .gam and .oof files. It will make building more easy for You.
You can mark some face construct by making a face of it current and hitting the zero on the numpad.
To mark all marked faces vertices hit Ctrl-M.
Keep Your rooms clean! Do a Verify / Remove Extra Verts / Extra Verts Magnet on a regular base.
Although portals are allowed to touch each other, it is not a good practice to do so. It may lead to unwanted effects ingame.
Learn the Hotkeys for D3Edit, since this will accelerate Your working by a minimum factor of 5. To see them, simply click in the Button bar the green one, which says 'Key'.
To align Textures, simply Ctrl-click to a face next to the current one. By that You can walk through the whole room, and even through the level in the World View.
To combine faces, simply Ctrl-Shift-click a face next to the current one. The faces get combined, except for the new face would be nonplanar or concave.
Got lost? hit C in any View, it brings Your room back.
Make the status bar Your friend: it contains many valuable infos.
Use Ctrl and Shift in addition with the mouse to navigate the views.
To have the face in view on which Youre working, use Ctrl-Shift-C. It makes the current face to the center of View in the 3d Pane.
If You are using .gam files, it may be a good idea to have two of them: one which contains all extras, and one which gets packed with the level.
//Last edited 10/11/08//


Revision [1770]

Edited on 2008-10-16 16:20:23 by WillyPs [minor edit]
Additions:
These tips will display in D3Editor when Atan has finished the code for this new feature. You may add your own tips here. Please observe the format: No blank lines between tips, instead use '&&' to tell D3Edit where to begin and end each tip. When you see that new tips have been added, copy this page and save as a text file, named "totd.txt". Place the file in your D3Edit folder.
Deletions:
These tips will display in D3Editor when Atan has finished the code for this new feature. You may add your own tips here. (If you find you are unable to edit this page, read Please observe the format: No blank lines between tips, instead use '&&' to tell D3Edit where to begin and end each tip. When you see that new tips have been added, copy this page and save as a text file, named "totd.txt". Place the file in your D3Edit folder.


Revision [1769]

Edited on 2008-10-16 16:18:49 by WillyPs [minor edit]
Additions:
To mark all marked faces vertices hit Ctrl-M.
To combine faces, simply Ctrl-Shift-click a face next to the current one. The faces get combined, except for the new face would be nonplanar or concave.
Deletions:
to mark all marked faces vertices hit Ctrl-M.
to combine faces, simply Ctrl-Shift-click a face next to the current one. The faces get combined, except for the new face would be nonplanar or concave.


Revision [1763]

Edited on 2008-10-11 19:42:37 by WillyPs [added tip: multiplayer mine area]
Additions:
When building a level that may be used in multiplayer mode, stay within the valid multiplayer mine area. Check "Show valid Multiplayer mine area" in room view to see an outline.
//Last edited 10/11/08//


Revision [1762]

Edited on 2008-10-07 13:54:56 by WillyPs [minor edit: added title]
Additions:
======D3 Edit: Tip Of The Day======


Revision [1761]

The oldest known version of this page was created on 2008-10-06 16:55:09 by WillyPs [new page]
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